Mnemosyne Quartet
  • Home
  • Members
  • Past/ Upcoming
  • Listen
  • Multimedia Works
  • Contact
  • Blog

Blog

Creating On a Winter's Night... part 2

3/5/2017

0 Comments

 
​The second part of Winter Traveler takes the meta narrative that begins the whole book and uses it as a structural device. My voice continues to read each top level narrative chapter, but each chapter is transformed beyond recognizable words and they are layered atop one another to serve as a structural drone for our improvised instrumental performance. I time shift many of the elements, stretching and pulling like taffy. Piling them one atop another so that something like the shadows of the words are cast.  In this way, my reading is transformed into a spectral riverbed for the rest of the book to occur over.
 
In the instrumental performance, Members of Mnemosyne will be playing musical elements taken from the electronics of the first part. The players will start out coupled with the speaker projecting their own reading, playing in the same keys that each is tuned to, and separated in space from each of the other members. These phrases and melodies, having been heard by the audience members once already tonight, serve to ground the eventual sound mass that evolves out of the voices.  Tying events together in this way uses our memory to facilitate the meaning-making process for each listener.  
 
The same vocal manipulations I employed in the first part are applied to recordings of Mnemosyne’s other members, as we each read chapters later in the book. These recordings are arranged spatially so that you can understand each speaker if you are standing next to it; but if one wanders about the room, different words and passages will jump out, creating a palimpsest of words and sounds. This is inspired by several ideas put forth in the main narrative of the text regarding simultaneity and linearity and my own curiosity about the ways in which we process information. This also serves as artistic commentary about the way we consume information in today’s hyper velocitized media environment.  Nobody seems to value the patience implicitly required by engaging in the act of reading.  Everyone seems compelled to produce a TL;DR when they type in a massive wall of text—so this is a musical depiction of that.  
Picture
0 Comments

Be A Part of the Swarm!

2/26/2017

0 Comments

 

On a Winter’s Night A Traveler and its translation capture the rich imagination of the author, who charts a course through an expansive and mellifluous vocabulary.  Audience members are encouraged to begin streaming the story on their phones an hour before they've even arrived at the venue.  When they arrive they'll be greeted by a continuation of what they've already been listening to, as it spreads out from their individual space to a collective space we are all experiencing. 
 
Recently, Mnemosyne has been building upon the idea of a hive or swarm of sounds that surround the listeners.  We achieve this by having audience members stream one or more of our electronic tracks through their phone's speakers. The hope is that audience members will converge on Prospero’s Books like a swarm of bees, all while projecting the audio from their phones. 

In many of our environmental installations, this has dispersed events not only in space but in sequence as well.  The lag encountered, however fractional, by each individual phone, allows for many pleasing coincidental delays of each sound in the accompaniment.

Beyond the phone track, there will be five channels of unique audio creating a landscape of sound within the store. How active participants move through the bookstore will transform their experience and what they hear. 

-Russell

0 Comments

Creating On A Winter's Night Part 1

2/20/2017

0 Comments

 
In several of my recent electronic compositions, the focus has been on manipulating the voice by adding pitch-shifted and formant-shifted layers on top of each other, enriching the harmonic complexity of a given voice.  I am trying to both tease out the natural resonances and add my own harmonic content embedded in the overtones.
 
When I explained this to Will Leathem of Prospero's, he suggested the book If On a Winter's Night A Traveler by Italo Calvino, as a source of inspiration. This postmodernist novel has a multiplicity of different voices embedded within the frame story format.  I am using as many of these voices as I can, trying to make some comprehensible and others less so, to give the overall impression of simultaneity.
 
For the first hour, you will simply be listening to me read the novel, much like a book on tape. I have added musical elements to accompany each section of the narrative.  These melodic fragments, or cells, are to be used later on in the performance by live improvisers as seed material, providing structural associations that the listener can make between these two events separated by almost 90 minutes of time.
 
This first hour of the story will be broadcast in the downstairs portion of Prospero's on a number of our portable speakers. These speakers will be located among the stacks of books with the volume turned down to innocuous levels.  We encourage audience members to stream what they are hearing also on their phones, or in earbuds if they like, so they can better follow the story.
 
The first hour ebbs and flows and at the 60-minute mark, we begin playing Fragmented Realities in the upstairs portion of the venue.  The downstairs section continues through the first chapter of Outside the Village of Malbork.  At one hour and 22 minutes the downstairs track ceases and after that, all of the music takes place upstairs. At this time, the live stream will shift to accompany what is going on upstairs. The hope is that the first hour of introductory material will also serve as an enticement to casual customers of Prospero's that night to stay for the rest of the show. 
0 Comments

The Creation of the Collage, and a Preview for Saturday

11/2/2016

0 Comments

 
To create the collage:
 
I used almost all of Transient Harmony, about 18 of the original 20.5 minutes. I cut the original piece down into three large chunks or samples.  The original timing of those samples is: A) 1 – 10’ B) 10’31” – 12’46” C) 14’10” – 21’40”.  In Fragmented Realities, these chunks represent the time our participants spend on the train. It follows that sample A begins the piece and sample C concludes it.
 
I used a slightly truncated version of Analog Drift Tour, just over 16 minutes. This single giant chunk of music is nestled between Samples A and C of Transient Harmony.  The explosion that originally represented the AI’s birth of consciousness (in Analog Drift), and the subsequent synthesized sounds that represented its attempts at communication, now represent the same in our train.
 
My treatment of My Trip to The Kansas City Zoo is pretty complicated. Six cuts were made, whose original timings were: D) 1’37” – 5’; E) 5’03” – 6’ 07”; F) 7’51” – 8’54”; G) 9’30” – 10’40”; H) 14’ 05” – 15’ 30”; I) 16’ – 17’ 20”.
 
Almost all distinction between passive and active participants is made with this material, as evident by the sound of people, and often their footsteps, heard only in the active stream (coming from peoples phones).  As the active stream illustrates movement, so does the passive stream (coming from the stage speakers) illustrate a lack of movement, focusing on fixed animal sounds and natural environmental sounds (streams, waterfalls, etc.) Five of these samples (E, F, G, H, and I) are superimposed atop one another, and embedded between the train’s synthesized attempts at communication (the Analog Drift sample). These samples are mixed in a way to indicate relative proximity of the two groups: those who were injured and therefore immobile (passive observers) and those who are walking around the park (active participants).
 
Sample D is unique to the Zoo samples in that it is only heard in the Active Stream.  It is also the only Zoo sample to occur before the train’s explosion, beginning at 6’37”.  At this point, the violent slamming of a birdcage door will serve to alert active participants to the beginning of their version of the story. 
 
As sample D continues, bird sounds slowly begin to seep into the passive track, suggesting that both groups, while distanced from one another, still occupy the same location at The Kansas City Zoo. Increasing bird activity eventually culminates in the sound of the Zoo’s famous turn crank, welcoming both groups to the shortcut to Africa. Now 10 minutes into the piece, the train-derailing stampede begins.
 
Roughly 2 of Fragmented Realities 33.5 minutes are original material: the minute long stampede, and a transitional thunderstorm that begins at 20 minutes and 30 seconds. 
 
Overall the collage looks like this:    
Picture

Fragmented Realities from Eric Souther on Vimeo.

This video preview shows the moment the train begins to establish consciousness and attempts to communicate with its surroundings: 15’28”.

​Blog Post Written by Michael Miller
0 Comments

Solution No. 1

10/30/2016

0 Comments

 
​My solution was to create a sound collage, unified by a strong narrative.
 
This narrative is In fact a split narrative, differentiated by the attendees level of participation. The journey of the passive observers will be projected from the house speakers, where the active participants journey will be projected from their mobile device.
 
I fashioned my narrative off of Jurassic park, well… sort of.
 
As the piece begins, passive observers find themselves on a train embarking for the Kansas City Zoo. Shortly after their arrival, the train is tragically derailed by a stampede of angry animals, no dinosaurs- just normal zoo animals, causing an explosion. This leaves it’s passengers with no option but to leave the safety of the train and embark on foot.   
 
The active participant’s journey begins already at the zoo, taking in the sights by foot.  This second group bares witness to the stampede and runs to assist the passive observers.  Both groups try to reconcile the carnage and devastation left in the wake of the train’s explosion, as evident in their separate audio tracks.
 
Most passive observers have been injured and are forced to remain with the train, while active participants wander around the zoo looking for help. At this point in the journey, another character enters—the train itself (the AI from Analog Drift)—whose own audio personification is interspersed throughout. These often-violent sonic interruptions represent the train’s birth of consciousness, as it struggles to repair itself.  
 
Eventually the train is repaired, and both groups of passengers climb aboard, departing the zoo on a fully conscious train.  The end. ….   
 
The steady progression of this narrative can be heard by dynamic changes in the musical content of both passive and active streams. 
 
The following audio excerpt begins just before the stampede, concluding with the trains derailment and explosion. 

-Michael
 

0 Comments

Developing The Show

10/26/2016

0 Comments

 
​When I originally pitched Fragmented Realities to The Charlotte Street Foundation, it was for a two-part show: Part 1, transform the movable sonic environment of My Trip to the Kansas City Zoo into a fully immersive audio/visual experience; Part 2, create an updated tour friendly version of Analog Drift (the first collaboration between Eric and Mnemosyne) by reducing it’s duration and restricting it’s personnel to Mnemosyne and Eric. Charlotte Street agreed and we got to work. 
 
About a month after our initial meeting, Charlotte Street asked us if we could adapt the show for a music festival (Illumaphonic). For this new version of the show, we would need to play a 40-minute set outside, in front of La Esquina.  All video images would now need to be projection mapped onto the walls of the building.  Excited by this idea, we replied with a strong yes.   However, almost every one of our pieces was created for a non-traditional concert venue, not for an outdoor stage and a passive audience.  Our solution was simple: involve the audience.  First, we scrapped the zoo piece; the idea of gallery attendees wandering around a fully immersive zoo was no longer an option anyway.  We replaced it with Transient Harmony.  Analog Drift was luckily created for a passive audience, so we were good there.  We simply had to come up with a way of streaming it, and figure out a way to cut about 25 minutes of music.
 
Three weeks ago, Charlotte Street reported to us that Illumaphonic had undergone some changes. These changes amounted to our performance moving back inside the gallery and being reduced from 40 minutes to 30.  This means our Zoo piece is totally on again! We had already been rehearsing Transient Harmony and exploring new live streaming ideas, so it had to stay.  Analog Drift had to stay as well.  I had already finished our tour version, having successfully reduced the work from 45 minutes to 21, and was anxious to give it a try.  Now that those decisions were made, I just had to figure out how to reduce 61 minutes of music to 30.  I also had to combine three pieces that have nothing to do with each other into a cohesive sound installation, with live performance. 
 
The following link will direct you to a portion of Analog Drift, recorded live at Epperson Auditorium at The Kansas City Arts Institute.  It is from this portion that I have constructed our tour version of the piece.  

​-Michael
0 Comments

Michael on Mnemosyne and Fragmented Realities 

10/18/2016

0 Comments

 
Mnemosyne Quartet’s upcoming performance installation, Fragmented Realities, takes place on November 5th at La Esquina, in conjunction with Charlotte Street’s Illum-a-phonic music festival.  Our performance is made possible by a grant from Artsounds.
 

Looking Back.
 
Mnemosyne Quartet is one quarter of the way through our third year as a performance ensemble.  In this short amount of time we have performed over 25 shows in a multitude of different contexts, ranging from traditional concerts on concert hall stages; to performances in bookstores, city parks, and libraries; to collaborations with visual artists in museum galleries. We performed with Zach Shemon of Prism Saxophone quartet, atop a high-rise in Downtown Kansas City.  We created a hybrid movable stage utilizing elevators, taught an artificial intelligence how to play music, and most recently performed in the newly created Kansas City streetcar.  Given the multitude of our performances, it should come as no surprise that we have generated over four hours of original composition.  
 
The variety of our more than 20 pieces mirrors that of the contexts to which they were created.  Several pieces are site-specific, meaning they were generated from, or acoustically conditioned for, either the manmade architectural structure or the natural landscape where they were first performed. Examples include: Motors, trainZ, and Transient Harmony.  In a few cases, as in My Trip to the Kansas City Zoo, we went so far as to systematically record a sonic environment, so that we could transport it to an alternative location. 
 
In addition to site specificity, most of our pieces involve a non-traditional approach to the audience, or innocent bystanders, as the venue might dictate.  In Transient Harmony, streetcar passengers were encouraged to stream and project real-time audio from their handheld devices, thus becoming part of the performance through active participation.  When we performed on the elevators at Charlotte Street’s Open Studios, gallery attendees were not given such a choice. If they wanted to make up to the fifth floor, and thus the galleries, they had to participate in our performance.  
 
Pieces like My Trip to the Kansas City Zoo re-contextualize an environment.  These types of pieces challenge the listener’s auditory perception, or the ability of their brains to interpret and create a clear perception of the sounds.  For example—a person boarding a train car has a certain expectation of what that train car will sound like.  They probably would not expect it to sound like a zoo.  In Motors, Ted sampled several food trucks in the downtown Kansas City loop before transforming them into a drumbeat.  When Mnemosyne performed this piece alongside these same food trucks, the audience’s auditory perception was challenged, as the sound of the food trucks transformed into a rhythmic ostinato. 
 
This leads to our ensemble’s current predicament: we play too many shows to continue writing all new material for each one.  Further, how do we reuse material that was created for and designed around specific locations and therefore specific audiences? 
 
                                                                                                Michael
0 Comments

New and Developing Project: The Mnemosyne App

9/23/2016

0 Comments

 
I’m currently working on building an app for Mnemosyne that expands on the ways in which we can stream audio and interact with participants. It will include a built in list of upcoming performances, with an option to start streaming at the time of performance. Within an event, those who are streaming a track, could become a mobile speaker. Eventually, we want to have multiple electronic parts that participants can choose from to stream/ broadcast. If there are several different parts being played by phone and Bluetooth speakers alike, then there is natural live diffusion as people move throughout the space.
 
With our next performance down at La Esquina in November, I hope to have this app developed. There will be many musical and visual events on that night around the block, so if we can amplify that space with participants phones, then we can effectively transform the space. 
 
I’m still uncertain what else the app will include, but this will be the main focus of development for the next couple of months.
 
--Elitronics (Eli)
0 Comments

New Show Announcement: Fragmented Realities

9/13/2016

0 Comments

 
Mnemosyne Quartet is excited to be working with Video Artist Eric Souther again! We will be collaborating for a show--Fragmented Realities--on November 5th, at La Esquina. Fragmented Realities is an immersive performance installation that utilizes eight-channel surround sound, and panoramic video projection, animating the architecture of La Esquina. Footage from Kansas City’s Union Station, Zoo, and Motor Speedway will be fed into a custom piece of software that uses lumakeying and pixel sorting paired with digital feedback to create repetitions into infinity. Eric will perform live using the gyroscopic sensor of his iPhone to manipulate the direction of the feedback, the level of zoom, and the rotation of the angle of each repetition in space. Mnemosyne will transport the sonic environments of these aforementioned locations through live manipulation of source recordings and guided improvisation that draws upon audible cues present in the performance space, transported elements, and the ensemble's own musical direction.

​



0 Comments

Motors: Ted talks about his piece for "Transient Harmony"

9/1/2016

0 Comments

 
Motors was originally written for our Art in the Loop show last year at Prairie Logic. The electronic elements are made up of field recordings of car engines, trains, and a particularly noisy food truck generator. Various different filters created the sounds of this piece, with the flanger probably being the most recognizable. I also created a sampler instrument from the generator motor that turned into an awesome organ-like instrument. Often the electronics are more ambient while Michael, Russell, and myself are more active, contrasting some of our more pensive pieces with something that is loud and energetic!
 
-Ted King-Smith
0 Comments
<<Previous

    Archives

    March 2017
    February 2017
    November 2016
    October 2016
    September 2016
    August 2016
    May 2016
    February 2016
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    March 2015

    Categories

    All

    RSS Feed

© Christina Butera 2018
  • Home
  • Members
  • Past/ Upcoming
  • Listen
  • Multimedia Works
  • Contact
  • Blog